
Some Witches may embrace the wilds of the fey, some embrace the afterlife, and some will even bind themselves to greater power.įor a Witch becoming an adventurer is to follow the grand schemes that have yet to unfold. Many witches can be found in villages providing aid to the community while others may dedicate themselves to a coven undertaking tasks to further shared ambitions. Uncounted adventuring parties remember a witch just showing up to join them on a quest one day and disappearing into the night on another. Using their intuitive nature to guide them, they tend to stumble upon events or happenings far beyond their control or knowledge. It is not uncommon for a Witch to wind up in the strangest of places. One who understands the walkways of the Weird, may look unusual to a passerby. The Weird act and appear in many ways, some more disturbing than others. A fireball may be pulled out to be of different colors, a breeze may contain healing magics as it passes by or a feather fall spell may give you tiny wings. Witches spells may look different from other classes and may seem odd to those who do not understand. This can be subtle or something much grander if the witch has a good understanding of this bizarre magic. Few know about it and even fewer can harness its power.

Known by many names The Weird, The Craft, The Unknown, the magic that hides between the Divine, the Elements, the Arcane.
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Growing in their craft, they will join a coven to understand how to manipulate the Weird Magics. Learning hexes, special abilities that allow witches to tap into this strange magic source, unleashing harm to their enemies or help to their allies. Witches understand that all magic has a price, and create offerings to grant themselves boons. A magic manipulator who is never alone, as they always have their familiar close by aiding them throughout their lives.

Looking up from their bubbling cauldron, they waddle to gather their things knowing visitors approach.Ī Witch is someone who harnesses the power of the Weird, The Craft, The Unknown. She laughs as both of them realize the mistake they have made.Ī broom drops to the floor in the gnome’s hut. As if dancing, she moves toward the bandits, her blood becoming a crimson weapon. Two bandits move toward her with their knives drawn. The old man smiles and continues to walk across the aftermath of the battlefield as his little rat sniffs out more wounded soldiers.Ī young woman finishes her ritual, with blood dripping from her palm. An old man sends a small rat to a knight on her last breath, as it touches the dying woman, her wounds begin to close to her astonishment.
